OpenXR – Hand and Eye tracking for Oculus
OpenXR Launched last summer enabling VR development across platforms, several large companies, including Oculus, SteamVR, HTC, and Microsoft, have worked to support OpenXR. Last week, Microsoft added OpenXR support to Windows Mixed Reality devices. Which is a huge deal because developers don’t have to code in different languages to have their titles working across many platforms.
Now we have an additional feature with the addition of Eye and Hand tracking modules which enable game developers to integrate these new features into up and coming games. Hand tracking is still super new, so there are not a lot of games or headsets which currently have these two features enabled. Oculus Quest and Microsoft HoloLens 2. do and I am sure more will in the future.
These two added features might seem quite small but they wil enable significant performance increases and additional types of UI interaction on supported headsets.
The group behind the OpenXR platform is the Khronos Group
Source: Nick Sutrich / Android Central
Important takeaways from Android Central where the article information was sources
- Oculus is now accepting OpenXR-developed titles on the Oculus Rift and Oculus Quest stores.
- Eye tracking and hand tracking are now an official part of the OpenXR standard, enabling cross-platform development with these features.
- Minecraft’s RenderDragon engine now uses OpenXR for the development of Minecraft VR.